Simcompanies: A Guide To This Surprisingly Realistic Business Simulation Game

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Simcompanies: A Guide To This Surprisingly Realistic Business Simulation Game

Jason Lu and Allen Wang

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Looking to become an entrepreneur when you grow up? Then Simcompanies is the game for you. This business game really takes simulation to the next level. Different buildings produce different materials that can be sold for profit. For those who are looking to greatly improve their company, here are some of the tips and tricks to succeeding in this life-like online game.

  1. Buildings
    • The more buildings, the more money. Buildings are the best investment you can make in this game. Start off with production buildings, not retail ones. When you first start, money will be scarce. Having fresh income everyday is essential to a start-up company’s success. 
      • Why would we not recommend retail buildings to start?
        • Retail buildings have varied profits. The selling price for items varies all the time, so it is better to start with production buildings which can provide stable income. Also, with production buildings it is easy to maximize profit: just try to sell all of your goods for as much as you can. However, with retail buildings you cannot just put up the highest prices and expect the highest profits.
    • Which building is the best? How can I figure out what product is best to produce?
      • No building is necessarily better than another. Higher costing buildings have higher potential profit, but they also cost more to run. Before you start constructing a building, compute some calculations. How much does it cost to run the building daily, and how much profit will you earn? You can find out more information by checking out the encyclopedia at http://simcompanies.com/encyclopedia .
      • If you are looking for a specific building recommendation, the power plant is the best for beginners. There is always a high demand for power (pretty much all products require power to produce), so there will always be steady income every day. What is more, power doesn’t require input resources (other than time and cash) to produce, so it is much easier to manage your supply line.
    • How do I know when to level up a building?
      • Buildings cost more and more to level up. Levels 1 and 2 have the same base building cost, but once you reach level 3 the building cost increases more than before. For instance, a power plant costs about $51,000 to build to level 1, and the same for level 2. But once you want to level it up to level 3, it costs twice as much, or around $102,000 to upgrade. Therefore, do not upgrade buildings past level 2 unless you have no more free building slots left.
  2. Bonds
    • What are bonds?
      • Think of bonds as getting a loan. By raising bonds, you are allowing other companies to give you money to earn a daily interest. Bonds are essential to earning money quickly.
      • Bonds can be raised once you’re company is level 10 (levels are gained by producing and selling in the game – there’s no trick to gaining levels faster except for being more active in the game). Once you have reached level 10, go to your headquarters, scroll down, and issue bonds. The more buildings value (the cost of your buildings) you have, the more bonds you can issue. Raise enough bonds to acquire enough money to build the new building you plan to build. For example, if you have 5,000 dollars and you want to build a power plant, you would have to raise at least 50,000 dollars to cover the building cost of 51,750. Set the interest rate to somewhere between 0.5% and 1% (this depends on how desperately you need cash). Do not ever put your bond interest higher than 1%. Then, once someone invests in your company, scrap cheap buildings like plantations and build more expensive buildings like power plants and fashion factories. But before you build the building, make sure you know 2 things:
        1. What product you are going to produce in that building
        2. How much producing that product will cost.
          • Otherwise, constructing that building will make no sense.
  3. Simboosts
    • Simboosts are essential to a company’s success. Only use your simboosts to unlock building slots. The more building slots = more buildings = more profit = more money to spend on buildings. The cycle just keeps on repeating. Once you have unlocked all the extra building slots (you can hover your mouse over the gray house areas to unlock building slots), then you can spend your simboosts freely. But remember: never, ever spend simboosts to convert to cash (It’s a complete waste).
  4. Research
    • As you continue to play the game, it will be apparent to you that research will earn you more money. This can vary in different cases, but generally research is not important until you progress more in the game. As a rule of thumb, unless you have more than 250,000 spending cash (total available cash – the amount of money needed for daily production), don’t invest in research. It typically takes at least 2 weeks of increased price to earn back the money spent on a higher quality product.

If you are interested in playing this game, you can find it at https://www.simcompanies.com/. There are many more tips and guidelines in the Library section of the website. You can also search up the companies “Best Choice” (Jason Lu’s Company) and “Hazardous Aerospace Corp ” (Allen Wang’s Company) and message them for more help. Good luck, and be sure to experiment new products and buildings and have fun!

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